I am down with asks, and I'd love to chat and speculate about the classpect system. Lordes: Lord of Hope. Lord Of Void. now breath is essential chi, the force of nature. The Lord of Breath brings a mix of powerful utility abilities and reality-breaking destructive powers to the table, using their equal power over freedom and the wind to great effect. Well alright but this one is going to be tricky. Examples include John Egbert as an Heir, Tavros Nitram as a Page and Rufioh Nitram as a Rogue. Lord of Light. You’d probably have a very interesting relationship with a Muse of any sort, assuming there was one. As would be expected of one who is one with the force of life itself. Muse of Breath. Lord Of Breath. Known Heirs are John Egbert, the Heir of Breath; Equius Zahhak, the Heir of Void; and Mituna Captor, the Heir of Doom. Perhaps even able to control how other things fly or just things that do Fly. Probably difficult as well. The Lord of Heart becomes Heart itself. Meaning they become the soul, their own inner self. 3 of Coins = Bard of Blood/Maid of Breath. Possible Ability Names: The Thief of Light has no need for this. Breath players are free spirits who choose convenience and sentimentality over practicality when it comes to equipping their strife deck, but Lords are powerful enough to make even a fancy santa into a weapon of mass destruction. He had little freedom (bossed around constantly by Vriska) and motivation (no self-esteem whatsoever) thanks to … Physically, English seems to be a hulking, veined, dark green wingless cherub with clawed appendages, a pool cue peg leg, and a head that bears more than a passing resemblance to that of Lil Cal, except skeletal and fanged, with billiard balls for eyes. Powers: Altering the flow of the wind, allowing to weaponized blasts of air, altering freedom allows for changing the timeline, and the ability to become the wind, allowing for extremely fast travel and evasion. Controls breath, controls through breath. While often having to endure a lot, the Muse is a Commander of their Aspect just as the Lord is, and while they bear through and grit their teeth when something happens to them, they will move mountains to aid that which they care about. As for Domination Of Aspect… I suspect you’d have a great ability to influence your own options, readily creating more. BREATH: Mage of Breath. Lord English has just eaten one of your sickest hammers due to your blind folly. A cool metallic knee is pressed hard between her legs, holding her down. The Lord of Breath is already special. They are the most active of all the classes, and little is known about them. It's also hypothetically possible for a Thief of Light to steal enlightenment, increasing their wisdom without increasing actual knowledge. Into Homestuck And Hiveswap? Breath is the aspect of wind, freedom, change, and confidence. Their willingness to embrace change, combined with their ‘get-things-done’ mindset, means that they wouldn’t even think twice about facing death to reach Godhood. Lord of Doom. I imagine that you’d be a great flier, perhaps able to use said ability to turn the airborne battlefields into a dangerous place to be. Their greatest strength is their incredible power, but their greatest weakness is their refusal to take a back seat and let others work on things. 7 of Coins = Seer of Blood/Witch of Breath. 0 Reply 11/11/18. Prior to God-tiering, the Lord of Breath would be a very take-charge kind of person, but when they weren’t leading anyone they would be incredibly hard to predict. No session with a Muse or Lord could be called typical, but the role of a Lord of Breath in an Sburb session is a active one; creating, destroying, and altering freedom and change. Breath, but the soft susurrous purr of cooling fans betrays the tension they inspiring and... 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